Both work pretty well, so just take your pick. The LP version doesn't have a cheat, but lets your hand do the aiming and precision. Where the pad's buttons control shots and movement speed, and also has a cheat. Shoot pills to heal your life a good deal. Has a simple level up mechanic from shooting capsules to increase the power of your shots. How well you do in training affects the games difficulty (enemy speed and aggressiveness). Heck, the first boss is a parody of Mario (Much more obvious in the prototype version)! One of the better MS platformers, even if it's not the best.Ī neat little arcade-like game. Of course, since it's Alex Kidd, it feels like a self-parody in its funny and cutesy flavor.
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Features music tracks from Sega's "Shinobi" series. Alex spins from light poles, tosses shurikens, and rebound jumps up walls to save his girlfriend. The final Alex Kidd title to be released on the Master System. Fun Fact: Did you know the overworld theme actually has lyrics? Straight from the 80's themselves.įile:Alex Kidd in Shinobi World SMS box art.jpg It's a shitty game in places, misses many opportunities even for as early as 1986, but it's a notable and important piece of Sega's history, and the charming visuals alone make it a must-play. There are no saves, but, with 400/800 monies (depending on the version you play), you can continue after a game over with a little trick. There are some crazy motorcycle and helicopter stages, but it's easy to lose them if you're not careful, and if you do, you're shit out of luck, some of those levels are almost impossible to beat without them. One hit kills you and you respawn pretty much where you died, but it's a disadvantage in certain cases.
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This platformer involves punching, finding and using magical items and vehicles, and boss battles of rock, paper, scissors, which is far from good game design. Sega's answer to Mario before Sonic came out. Both looks and sounds decent.įile:Alex Kidd in Miracle World SMS box art.jpg Has Passwords but it is a bit short (but still fun). Decent alternative to 16-bit consoles (which are still better), good to let a kid play (help them with A Whole New World though, because that part is BULLSHIT). Some of the stuff you'll see include: Auto-running platformer sections where you jump and avoid obstacles, Puzzle-Platformer stages with stealth and a few puzzles, Carpet flying stages with lots of shit to dodge (the life bar helps a bit), and a sword-play based final boss. The only consistent factors are infinite lives, a life bar (with a few easy-to-avoid insta-kills), and checkpoints per stage. Takes a bit of time to master, but once you do, it's pretty fun. The clever stages are well-designed enough to provide a nice challenge, thus preventing reckless flying. Evade traps and terrorists (whom you can actually kill with a stage-based weapon), and carefully maneuver around terrain to avoid crashing. Drop a rope ladder to save hostages, taking up to four of them at a time to safety centers. Terrorists take over various sites like amusement parks and airports and you have to save people. Not as good as the Megadrive version but still good. The original and sequels are better, though, especially in an actual arcade. The action is rather fast-paced, which makes shooting enemies and dodging obstacles and missiles a bit of a challenge. While the official one doesn't have FM, the retro modding scene has come up with one with integrated FM sound.Ī pretty good port of the arcade jet fighting simulation game. The Mega Drive / Genesis is backwards-compatible with Master System games with a simple adapter, the Power Base Converter.
Hg101 little big adventure 2 box art portable#
The Game Gear, a portable console derived from the Master System, can use its games with an adapter, the Master Gear Converter. However, the Master System II and later models lack the Sega Card port. The original Master System is backwards-compatible with all SG-1000 games.
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The redesigned Japanese Master System had it built-in, but the western Master System lacked that entirely. The Mark III had the optional FM Sound Unit module, which was used by certain games to play a higher quality soundtrack (compare PSG vs FM).
Hg101 little big adventure 2 box art series#
The Master System also had a light gun, that was heavily featured in the anime series Zillion (seriously, check this out, it puts that lame Captain N cartoon to shame). The card port was also used to plug in the system's LCD shutter 3D glasses. It took two media formats: the usual cartridge, and the cheaper but lower capacity "M圜ard" or "Sega Card" (inherited from their previous console, the SG-1000). Hardware-wise, the Master System was possibly the most powerful console of the third generation it had a far more powerful CPU than the NES, and four times the memory.